Scripting: Reduced noise in logs by setting logging level to 'Debug' in AssemblyUpdater when collecting ApiUpdater configurations. Mono: Added logging that will now list the threads that are being waited on during a domain reload. Visual Effects - Legacy: Particles are not adhering to the Mesh shape selected when being spawned by Sub Emitter Particles UI Toolkit Framework: "ArgumentNullException" error in the Console when selecting certain ScriptableObjects and entering Play Mode Serialization: Editor Crashes on WalkTypeTreeComplete when a list with serialize reference fields is re-ordered Serialization: Crash on SerializedProperty_CUSTOM_GetStringValueInternal when renaming a ScriptableObject Asset Serialization: Crash and or slow update when List items are reordered in the Inspector Window OpenGL: Scene View has a red texture overlay when the project is using URP and OpenGLCore Graphics API Graphics Device Features: Severe performance degradation in Play Mode when using multiple Cameras with “Direct3D12”, “OpenGLCore”, and “OpenGLES3” Graphics APIs in URP & HDRP Addressable Assets: The released assets are not unloaded when Resources.UnloadUnusedAssets is calledĪsset Importers: OnImportAsset leaks 5GB of memoryĬulling: Player freezes on "Unit圜lassic::Baselib_SystemFutex_Wait" or silently crashes
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